
It is ignoring the fact that you also go prone, as this isn’t a turnover and is assumed that was your intention. Your last point regarding Wrestle, it is assumed the aim of the block is to knock the other guy over, typcially you use Wrestle for blitzing the opposing ball carrier. You are rolling two dice so multiply them together 16/36 which cancels down to 4/9. So one one dice you fail to knock them over on the skull, both down, and the two push results, so 4 of the 6 sides 4/6. To work that out mathematically instead of writing out all 36 combinations to find that you do need to find the odds of failing it then subtact that from 1. The two dice block with no skills, you suceed 20 times of the 36 combinations or 20/36 which is the same as 5/9.
BLOCK ASSIST RULES BLOOD BOWL 3 DICE PRO
The answers seem to be in the right ball park though, ie Pro should succeed more times than without it but less times than with a Reroll. It is the Pro and Reroll calculations I am the least certain on and if any maths gurus care to jump in and explain it in more detail I am happy to defer, or be corrected if they are wrong. For when you have Block vs Wrestle, it is assumed you want to remain standing, if you don’t mind them using their Wrestle, you can treat it as though you have Wrestle yourself.Ĭharts showing the odds of a successful knock down: One Die Blocksįor using Pro the calculation is 1/3 * (1+(2/3*1/2))=0.44.For Loner, you can look at the Pro rows except you lose a reroll as well.

Tackle isn’t listed as you you can just check the columns that exclude the Dodge skill for the defender.So I present the following charts involving the main blocking skills and their odds of success. Knowing the probabilities and statistics for the blocking side of the game can be vital to success. Blocking comes in two parts: firstly the chances of taking down the other guy whilst remaining standing and the chances that a block will result in a turnover for yourself. It is important to realise what the chances are of what you are attempting to do.

Two important parts of the game are turnovers and blocking.
